GameViewDecoder

Description
GameViewDecoder can decode encoded byte[] streaming into texture.

It’s compatible with our example networking systems FM Network UDP and FM WebSocket. Meanwhile, other 3rd party networking systems like PUN2, MIRROR and UNet are also supported.


Component Properties

FastDecodeMode
– enable fast decoder for better performance

AsyncMode
– multi-threading solution without blocking the main thread

DelayDecode
– add delay seconds before decoding the stream

FilterMode
– texture filter option

WrapMode
– texture wrap option

OnReceivedTexture
– invoke when received texture

label ID
– encoder and decoder’s label ID should match