It’s a Server-Clients networking system for LAN.
It supports string and byte streaming.
All the communication between Server, Clients is via FM Network Manager.
It requires one Server in your whole connection, as it’s Server-Clients based networking system
1. Create a new GameObject in your scene, and name it “FM Network Manager”.
2. Add Component FMNetworkManager.cs
3. Choose Network Type: Server, Client
4. enabled Auto Init is recommended, which will automatically start the connection in runtime.
5. you may also connect them manually as alternative via script.