Description
FMNetworkManager is required, when you are executing below commands.
The received data can be passed into your own function, which be invoked when data arrive.
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Example functions of how you can read the data from our Receiver Events. It’s also compatible with Unity Event Listener.
public void Action_ProcessStringData(string _string) { Debug.Log("Received string: " + _string); } public void Action_ProcessByteData(byte[] _byte) { Debug.Log("Received byte[] : " + _byte.Length); } public void Action_ShowRawByteLength(byte[] _byte) { Debug.Log("get byte length: " + _byte.Length); }