Description
AudioEncoder can convert your In-Game Sound into byte[] for streaming.
Component Properties
Stream Game Sound
– enable for capture In-Game Sound
Force Mono
– force the sound data in Mono capture mode
Output Channels
– information of the device’s output channel
Output Sample Rate
– information of the device’s output sample rate
StreamFPS
– target frame rate for the stream
GZipMode
– use GZip method to compress the data
OnDataByteReadyEvent
– invoke when the decoded byte[] are ready
label ID
– encoder and decoder’s label ID should match