[Release] FMETP STREAM 6.3 Long Term Support
| FMETP STREAM 6.3 (LTS) |
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FMETP STREAM 6.3 (LTS) has been released, with many known bug fixes for long term support. Checkout more changes: Release Notes
VR
View All Tags| FMETP STREAM 6.3 (LTS) |
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FMETP STREAM 6.3 (LTS) has been released, with many known bug fixes for long term support. Checkout more changes: Release Notes
As one of the authors, I contributed to the technical solution for this research project.
FMETP STREAM 6 was integrated into the 360° stereo cinema system, supporting real‑time streaming, tracker synchronization, and interactive features.

We are excited to see our technology being applied in innovative ways at Expo 2025 Osaka.
FMETP STREAM 6 helped enable real‑time passthrough streaming as part of a VR experience showcased there.
2025.09.29 大阪・関西万博で公開 「話すだけ」でキャラクターが反応、行動する 新しいXR体験 ワントゥーテン、日本弁理士会の出展に参加
We are proud to share that FMETP STREAM 6 contributed to academic research published in ACM Digital Library, focusing on immersive 360° stereo cinema systems.


5 Implementation
Escape YOUR brain was developed with Unity and C#. The AR Foundation framework was used for the initial implementation of the AR application [Zwi22]. The Mixed Reality Toolkit (MRTK) was used for porting this application to the HoloLens 2. The overall concept utilizes four main methods of data transmission. First the Photon Unity Network (PUN) 2 asset is used for synchronizing movement (e.g. head movement between AR and VR), game events (e.g. level completion) and voice (by using the Photon Voice extension) over a cloud based solution. Between the AR, VR and admin application (gamemaster) as well as the web dashboard (gamemaster) the WebSocket protocol is used to stream the player’s view (FMETP Unity asset). Furthermore, the WebSocket protocol is also used between the dashboard and a backend server for transmitting the current time and other game information. This information is obtained through REST calls originating from the mobile application to the backend server. This backend server forwards this information via the fourth way of data transmission, MQTT, to the admin application. By leveraging this protocol, the overall architecture supports the integration of IoT devices to further enhance the players’ immersion.
Stereo Pi CEO reached us for an VR integration for Oculus Go, we created this Unity3D VR template for them.
Checkout: Original post in X (Twitter)
