Receive Data

Description
FMNetworkManager is required, when you are executing below commands.

The received data can be passed into your own function, which be invoked when data arrive.

Example functions of how you can read the data from our Receiver Events. It’s also compatible with Unity Event Listener.

public void Action_ProcessStringData(string _string)
{
    Debug.Log("Received  string: " + _string);
}

public void Action_ProcessByteData(byte[] _byte)
{
    Debug.Log("Received byte[] : " + _byte.Length);
}

public void Action_ShowRawByteLength(byte[] _byte)
{
    Debug.Log("get byte length: " + _byte.Length);
}