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FMETP STREAM 6

Cross‑Platform Streaming Solution & the best low‑latency live stream SDK in the market

A low‑latency, cross‑platform, bi‑directional audio/video streaming solution with seamless support for iOS, Android, macOS, Linux, Windows, UWP, WebGL, and HTML5.

FM Network 6 (Included)FM WebSocket 6 (Included)
optimized for local network streaming (Auto network discovery)built for Internet streaming (Self-hosting server included)

Setup and testing take just 5 minutes.

You can integrate the Live Stream feature into your projects immediately.

  • Encoder Module is very straightforward: Encoded Bytes -> Network System -> Decode as Texture
Trusted by Developers Worldwide — 5‑Star Unity Asset Store Bestseller Since 2019
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Where to Get the SDK

FMETP STREAM 6 has now migrated to our own store page (April 2026).
Choose the option that best fits your needs:

Official LicenseCustom QuotationUnity Asset StoreEpic Fab
Explore SDK plans 🔗Request via Discord 🔗Available until March 31, 2026

Free Download Templates

examples for Quest VR, Apple Vision Pro, HoloLens 2

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Description (General)

What's New in FMETP STREAM 6?

+ Full Release notes 🔗

In the latest V6 edition, we migrated all the core integration with native class for each platform, which you will see the major improvement in performance.

Key changes in codecs:

-> AV1 support with real-time low latency optimisation(Hardware acceleration supported with Nvidia/AMD/IntelQuickSync)

-> VP8, VP9 support with Hardware accelerated on Android

-> YUV 444,420,GRAY GPU RGB conversion support for all platforms

-> Turbojpeg support for MJPEG super light-weight low latency stream

-> OPUS support for all platforms

-> FMZip support for all platforms

Key changes in systems:

-> FM Desktop 2 major improvement on latency and performance

-> FM Network 6 optimisation and bug fixes

-> FM WebSocket 6 major improvement on webgl (HTML demo added VP8 support now)

Key changes in features:

-> Vision Pro Mixed Reality Support

-> HoloLens 2 Mixed Reality Support

-> URP MainCam capture

-> Meta VR Passthrough Support(Live Webcam View)

(Verified on Quest 3/3S)

https://github.com/frozenmistadventure/fmetp_tutorial_questvr_passthrough

tutorial: https://youtu.be/vJNRrGsxT-k

  • This is a Major update from FMETP STREAM 4.0, which are re-written the core in C++ and fully optimised for Unity 6 URP.

  • The Core SDK compiled into almost every platforms, including the latest Vision OS, UWP(ARM64) and fully optimised for WebGL(WASM).


Local Wifi & Internet are both supported

  • FM Network: the best low-latency networking system in local network

  • FM WebSocket: host your own game server with customised room names

Stream your data via single command: SendToOthers()

  • 3rd party networking system supports: PUN2/Photon Fusion(RPC), MIRROR, UNet and any networking system support byte streaming!

Trusted SDK solution since 2018

  • Solid solution for many projects since 2018.

  • Widely intergrated into projects for public exhibitions, museums, art galleries, future cinema systems, AR/VR/MR/Interactive projects.

  • Save you 6~12+ months development time, good for AR/VR startups, indie developers, researchers and students.


  • More templates for FMETP STREAM
  • Quest 2 Template updated(stable 120FPS in game) in Unity2022.3.8f1 with Oculus SDK v57

https://github.com/frozenmistadventure/fmetp_tutorial_questvr_stream

  • HoloLens Template

mrtk3: https://github.com/frozenmistadventure/fmetp_tutorial_hololens2_mrtk3

mrtk2: https://github.com/frozenmistadventure/fmetp_tutorial_hololens2_stream


  • Tutorials (3.0)
  • FM Network Stream(Basic)

youtu.be/_sj_jUzSuwo

  • FM WebSocket Stream(Basic)

youtu.be/RNBhnx1T-c8

  • Tutorials (2.0)
  • Quest VR: youtu.be/KXmDvOG0hfo

  • AR Streaming: youtu.be/2T0DWNHZolg

  • Web Browser(p1): youtu.be/Zjm5KGHyceU

  • Web Browser(p2): youtu.be/2oxDz_wsDkE

  • Hololens 2: youtu.be/7cXhFedxU8I

  • Panorama Stream: youtu.be/OLsrNnoRMJ0

Old testing videos in FMETP STREAM V2:

Macbook Pro -> M1 iMac: youtu.be/NKZNuVSSmms

Tested devices in our public projects:

Asus Rog Flow Z13(2025, AMD Ryzen™ Al Max+ 395)

Apple Vision Pro(2024)

Apple Macbook(2017)

Apple Macbook Pro(2015)

Apple Macbook Pro(2018)

Apple Macbook Pro(silicon M1 Max )

Apple Macbook Pro(silicon M3 Max )

Apple Macbook Pro(silicon M5 Max )

Apple Mac Studio(silicon M1 Ultra )

Apple Mac Studio(silicon M2 Ultra )

Apple Mac Studio(silicon M3 Ultra )

Apple iMac(silicon M1)

iPhone 5

iPhone 6s

iPhone XS

iPhone 12 Pro

iPhone 14 Pro

iPhone 15 Pro

iPhone 16 Pro

iPhone SE(2022)

iPad Air 2

iPad pro(2017)

iPad pro(2018)

iPad pro(2019)

iPad pro(M2)

iPad mini(2th gen)

iPad mini(6th gen)

Google Pixel 2

Google Pixel 3

Google Pixel Fold

Samsung S4

Samsung S6

Samsung S9+

Samsung S24

Samsung S25

Xiaomi 13 Ultra

Xiaomi 14T

Redmi Note 13R

VIVO Y36

RealMe 11 Pro+

HTC U23

PC with GTX1080, RTX 2080

Razer Blade 15(2021) RTX3060

Windows 7

Windows 10

Windows 11

Ubuntu 21, 22

HTC Vive Pro

HTC Vive Focus

Oculus Go

Oculus Rift

Hololens 1 & 2

AVIE 360 Projection System

Future Cinema System

Meta Quest 1 & 2

Meta Quest 3 & 3S & Pro

Stereo Pi (v1 & v2)

Zotac Gaming Zone

*Steam Deck

*Hololens & Magic Leap (requires build with Net 4.x (IL2CPP))

*Pico VR

*Nreal Light

*Huawei Android Pad

Supported platform:

iOS, Android, Mac, PC, WebGL, Linux

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*tested by customers

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This asset uses websocket-sharp under The MIT License (MIT); SharpZipLib Licenses under The MIT License (MIT); libjpeg-turbo under Modified BSD License (This software is based in part on the work of the Independent JPEG Group.) libvpx, libopus, see Third-Party Notices.txt file in package for details.